FIELD STUDIES IN GAME DESIGN
This Field Studies course aimed to develop a high-level understanding of design research methods through a series of readings, lectures, discussions, and assignments. Students applied these methods to an on-going project: designing a game.
Students transformed text into visually engaging communications, while enhancing legibility and amplifying the meaning of the content.
In this project, students visually expressed a brand or artist though a cube. They examined aesthetic fundamentals of abstract 3-dimensional form.
Students examined how to effectively communicate powerful messages within 3D spaces. Designs created wayfinding and exhibition experiences, integrating typography, imagery, and innovative materials.
CASE STUDIES IN CORPORATE IDENTITY
Students rebranded corporate and cultural entities, based on extensive research and analysis of the brand personalities and identities.
DESIGN IN ROME SEMINAR
This seminar, located at the UW Rome Center, focused on Italian culture, design, art history, architecture and photography.
MICROSOFT DESIGN EXPO
Interdisciplinary teams designed a user experience prototype encouraging “out of the box” thinking, by exploring students’ visions for the future of computing and interaction design.
MARKS AND SYMBOLS
The projects for this course began with research into brand positioning, which informed the design of a symbol set and logos.
INFORMATION ARCHITECTURE AND WEB DESIGN
Content development, sequencing, interactivity and navigation were explored as students built an educational website on the topic of either first-aid or AED training.