DS: PROJECTS

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FIELD STUDIES IN GAME DESIGN This Field Studies course aimed to develop a high-level understanding of design research methods through a series of readings, lectures, discussions, and assignments. Students applied these methods to an on-going project: designing a game.
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ADVANCED TYPOGRAPHY Students transformed text into visually engaging communications, while enhancing legibility and amplifying the meaning of the content.
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SEMANTIC CUBES In this project, students visually expressed a brand or artist though a cube. They examined aesthetic fundamentals of abstract 3-dimensional form.
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EXHIBIT DESIGN Students examined how to effectively communicate powerful messages within 3D spaces. Designs created wayfinding and exhibition experiences, integrating typography, imagery, and innovative materials.
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CASE STUDIES IN CORPORATE IDENTITY Students rebranded corporate and cultural entities, based on extensive research and analysis of the brand personalities and identities.
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DESIGN IN ROME SEMINAR This seminar, located at the UW Rome Center, focused on Italian culture, design, art history, architecture and photography.
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MICROSOFT DESIGN EXPO Interdisciplinary teams designed a user experience prototype encouraging “out of the box” thinking, by exploring students’ visions for the future of computing and interaction design.
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CONSUMER ELECTRONICS Enhancing user experience through technology.
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MARKS AND SYMBOLS The projects for this course began with research into brand positioning, which informed the design of a symbol set and logos.
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INFORMATION ARCHITECTURE AND WEB DESIGN Content development, sequencing, interactivity and navigation were explored as students built an educational website on the topic of either first-aid or AED training.
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SENIOR CAPSTONE Independent projects from senior design students