GRADUATE SEMINAR An extensive inquiry of the design process and examination of classic and emerging models for design.
INDEPENDENT STUDIES Self-initiated exploration and research in design related to specific topics of interest.
GRADUATE THESIS An in-depth topic of study developed over the course of a year. Final project is publicly exhibited in a group show.
CASE STUDIES IN CORPORATE IDENTITY Students rebranded corporate and cultural entities, based on extensive research and analysis of the brand personalities and identities.
ADVANCED TYPOGRAPHY Students transformed text into visually engaging communications, while enhancing legibility and amplifying the meaning of the content.
COMMUNICATION PROGRAMS The course explores the conceptual development and design application for the Seattle International Film Festival. Students designed for all aspects of the event, including posters, mailers, environmental pieces and motion graphics.
EXHIBIT DESIGN Students examined how to effectively communicate powerful messages within 3D spaces. Designs created wayfinding and exhibition experiences, integrating typography, imagery, and innovative materials.
INFORMATION DESIGN Investigated how design can present and enhance complex statistics and data. Students designed charts, diagrams, graphs and maps on a variety of subjects.
TYPE DESIGN The fundamentals of type design are integrated into a typeface that embodies the essence and personality of a chosen location.
FIELD STUDIES IN GAME DESIGN This Field Studies course aimed to develop a high-level understanding of design research methods through a series of readings, lectures, discussions, and assignments. Students applied these methods to an on-going project: designing a game.
BOEING COCKPIT Students acquired a basic understanding of the culture and constraints of designing for a high stakes environment - where skilled pilots collaborate, and mistakes have serious consequences.
INTRO TO INTERACTION DESIGN Introduction to Human-computer Interaction, interface design, and interactive and time-based media for designers. Overview of foundational interaction design concepts such as human factors, perception, cognition, research techniques, and design methods for the design of interactions.
MICROSOFT DESIGN EXPO Interdisciplinary teams designed a user experience prototype encouraging “out of the box” thinking, by exploring students’ visions for the future of computing and interaction design.